#6502_assembly
Live, measured metrics for the hashtag #6502_assembly from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 16:53 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 16:53 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 16:53 UTCEverything below is measured over the latest 5 public posts (spanning ~7550 hours).
Posting hours (UTC)
Languages: English (3) · Japanese (2)
Avg boosts / post: 0.4
Top of the latest posts
I know I should have made this a while ago, but here is a new blog post on my experiences learning 6502 Assembly to make an NES rom: https://wildrose.space/blog/NESDev/ #NESDev #mos6502 #assembly #6502_assembly
I've been disassembling the homebrew NES game Proximity Shift by Fiskbit and Trirosmos. https://codeberg.org/qalle/nes-misc-disassembled/src/branch/main/prox.asm #NES #6502_assembly
I came up with some 6502 assembly tricks: - make N and Z flags reflect A (no side effects): AND #$FF (used in Excitebike; alternatives: ORA #0 or EOR #0) - make N and Z flags reflect X (no side effects*): INX & DEX (or for Y: INY & DEY) *If
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