#animnotifystate
Live, measured metrics for the hashtag #animnotifystate from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #animnotifystate
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 08:56 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 08:56 UTCNo related tags with measured usage found for #animnotifystate.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 08:56 UTCEverything below is measured over the latest 3 public posts (spanning ~0.1 hours).
Posting hours (UTC)
Languages: English (3)
Avg boosts / post: 1
Used together with
Top of the latest posts
So yeah, the name is misleading. To add insult to injury you can't spawn actors via #AnimNotifyState. If you need anything stateful you pretty much have only one option: Add a custom component to the mesh owner actor with some way of identi
So fun fact: #AnimNotifyState does not actually contain any state. For all intents and purposes, it's like a class with new defaults per-instance of it. That is, you can't set any member variables at runtime. It's a read-only object. All yo
My entire day was spent working around #AnimNotifyState not being what I thought it was. 🧵 #UnrealEngine #UE4 #UE5 #UE4Study #UE5Study #GameDev
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/animnotifystate