#bevy_hanabi
Live, measured metrics for the hashtag #bevy_hanabi from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #bevy_hanabi
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-30 06:05 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-30 06:05 UTCNo related tags with measured usage found for #bevy_hanabi.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-30 06:05 UTCEverything below is measured over the latest 4 public posts (spanning ~15595 hours).
Posting hours (UTC)
Languages: English (4)
Avg boosts / post: 2.5
Used together with
Top of the latest posts
🎆 Bevy Hanabi v0.17.0 is out! This new version is compatible with Bevy 0.17, but that's not all. It's also bringing some long awaited mechanism to detect when an effect is compiled on GPU and ready for simulation, and will prevent ticking
Been prototyping particle effects using #bevy_hanabi Here's testing a fireball. #bevyengine #rustlang #gamedev
🎆 Bevy Hanabi v0.15.0 is out! Following the usual release pattern, v0.15.0 is a major release with amazing new features: ➡️ New "hierarchical" effect feature allowing with GPU spawn event, to allow an effect to trigger particle spawning in
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/bevy_hanabi