#esync
Live, measured metrics for the hashtag #esync from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #esync
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-30 11:01 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-30 11:01 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-30 11:01 UTCEverything below is measured over the latest 3 public posts (spanning ~43918 hours).
Posting hours (UTC)
Languages: English (3)
Avg boosts / post: 0.3
Top of the latest posts
So finally got the #ntsync #wine patches applied to #Proton and went to test it on #GuildWars2. In the Omphalos chamber in the Grove, #fsync and #esync yielded about 74fps, both off yielded 84 (odd, I know). After allowing my user to access
#NTsync (title not approved) is more "Correctness" and "Robustness" alternative implementation of synchronization primitives in #Wine from Zebediah Figura (the author of "#Esync" and "#Fsync"). https://github.com/Frogging-Family/wine-tkg-gi
#Solus 4.1 is out with upgraded drivers, #ESync support for better #Linux #gaming and more http://www.tuxmachines.org/node/133321#comment-23370
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/esync