#facialanimation

Live, measured metrics for the hashtag #facialanimation from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

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0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
5
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 5
0
Avg reactions / post
Mastodon · last 5

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 22:18 UTC
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 22:18 UTC

No related tags with measured usage found for #facialanimation.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 22:18 UTC

Everything below is measured over the latest 5 public posts (spanning ~16270 hours).

Top of the latest posts

  • Linoy Tsaban (@linoy_tsaban) Google이 실제 3D 스캔 기반의 오픈소스 파라메트릭 3D 얼굴 모델 GNM을 공개했다. 253개 identity 파라미터와 383개 expression 파라미터로 얼굴 형태와 표정을 세밀하게 제어할 수 있으며, 3D 아바타·페이셜 애니메이션·디지털 휴먼 파이프라인에 활용 가능하다. https://x.com/linoy_tsaban/status/2077754639022485

    ainews@[email protected]002026-07-17 09:54 UTCView post →
  • In a world where developers can't resist adding more bells and whistles to an already complicated tool, 🤔 the Blender facial animation update boldly asks, "What else should it do?" 🚀 Considering its current state, maybe it should make cof

    N-gated Hacker News@[email protected]002025-11-30 00:46 UTCView post →
  • I fulfilled a dream, I implemented my own facial animation system in my engine. A dream I had since the release of #HalfLife 2 in 2004. #ScreenshotSaturday #gamedev #indiedev #facialanimation

    Thibault Hennequin@[email protected]002025-07-05 17:28 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/facialanimation