#facialanimation
Live, measured metrics for the hashtag #facialanimation from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #facialanimation
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 22:18 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 22:18 UTCNo related tags with measured usage found for #facialanimation.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 22:18 UTCEverything below is measured over the latest 5 public posts (spanning ~16270 hours).
Posting hours (UTC)
Languages: English (4) · French (1)
Avg boosts / post: 0
Top of the latest posts
Linoy Tsaban (@linoy_tsaban) Google이 실제 3D 스캔 기반의 오픈소스 파라메트릭 3D 얼굴 모델 GNM을 공개했다. 253개 identity 파라미터와 383개 expression 파라미터로 얼굴 형태와 표정을 세밀하게 제어할 수 있으며, 3D 아바타·페이셜 애니메이션·디지털 휴먼 파이프라인에 활용 가능하다. https://x.com/linoy_tsaban/status/2077754639022485
In a world where developers can't resist adding more bells and whistles to an already complicated tool, 🤔 the Blender facial animation update boldly asks, "What else should it do?" 🚀 Considering its current state, maybe it should make cof
I fulfilled a dream, I implemented my own facial animation system in my engine. A dream I had since the release of #HalfLife 2 in 2004. #ScreenshotSaturday #gamedev #indiedev #facialanimation
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/facialanimation