#gameaudiodevtips

Live, measured metrics for the hashtag #gameaudiodevtips from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

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0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
23
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 23
0
Avg reactions / post
Mastodon · last 23

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 09:38 UTC
0
07-21
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 09:38 UTC

No related tags with measured usage found for #gameaudiodevtips.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 09:38 UTC

Everything below is measured over the latest 23 public posts (spanning ~1511 hours).

Posting hours (UTC) — busiest: 17:00

00:0012:0023:00

Languages: English (23)

Avg boosts / post: 0.5

Top of the latest posts

  • #gameaudiodevtips #gameaudio #gameaudiodevtips #gameaudio Practical plugin tip. Decapitator is still my fav saturator. Rarely use it full blast. This is my default setup to start from. I use this all the time to thicken things up. More as a

    mattesque@[email protected]002023-09-27 18:15 UTCView post →
  • #gameaudiodevtips #gameaudio 22. record as much stuff as you can! it doesn't matter what gear you have. a recording you have is more useful than the theoretical recording you're waiting on getting gear to record. even your phone recordings

    mattesque@[email protected]002023-09-12 22:29 UTCView post →
  • #gameaudiodevtips #gameaudio 21. take some time to appreciate how awesome this thing we do is. there's lots of hard work, struggle and boring tasks but overall making sounds for games is a really really fun job. take some time to live in th

    mattesque@[email protected]002023-09-06 20:27 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gameaudiodevtips