#GyroGaming
Live, measured metrics for the hashtag #GyroGaming from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gyrogaming
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 06:09 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 06:09 UTCNo related tags with measured usage found for #gyrogaming.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 06:09 UTCEverything below is measured over the latest 6 public posts (spanning ~17418 hours).
Posting hours (UTC)
Languages: English (6)
Avg boosts / post: 0.2
Top of the latest posts
Although #gamepadla positions itself as a #gamepad input lag database, it is a pretty good overall database. You can filter gamepads by platform compatibility, features (button types, #GyroGaming, #BackPaddles, #TriggerLock, #HALLEffect / #
Can verify that it also works with the #FlydigiVader5Pro. Need to change “idProduct” to “2401”: KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="37d7", ATTRS{idProduct}=="2401", MODE="0666" And look at all those additional inputs.
I’ve been playing more demanding games on my #VoidLinux Hack #SteamMachine. There is a way to get #Steam to recognize all the buttons and gyro of a #FlydigiApex5. Add KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="37d7", ATTRS{id
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gyrogaming