#hl2dm
Live, measured metrics for the hashtag #hl2dm from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #hl2dm
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 11:38 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 11:38 UTCNo related tags with measured usage found for #hl2dm.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 11:38 UTCEverything below is measured over the latest 2 public posts (spanning ~740 hours).
Posting hours (UTC)
Languages: English (1)
Avg boosts / post: 0.5
Used together with
Top of the latest posts
A test level in HL2DM, using Combine as meat mannequin targets. When I was into using Source SDK to make levels for "Half-Life 2 : Deathmatch" and figured out how to import custom models with textures from Blender. I edited the behavior of
Uhm, so, apparently #Valve just released the "client and server game code" to #TeamFortress2 and #HL2DM. https://www.teamfortress.com/post.php?id=238809 https://github.com/ValveSoftware/source-sdk-2013/commit/0759e2e8e179d5352d81d0d4aaded72
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/hl2dm