#interactiveUSDZ
Live, measured metrics for the hashtag #interactiveUSDZ from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #interactiveusdz
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 08:59 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 08:59 UTCNo related tags with measured usage found for #interactiveusdz.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 08:59 UTCEverything below is measured over the latest 6 public posts (spanning ~17753 hours).
Posting hours (UTC)
Languages: German (6)
Avg boosts / post: 0.8
Used together with
Top of the latest posts
Blender 4.4 will import/export OpenUSD with displacements (Feb'25). Realtime rendering with Meshes/SubD and Displacements is currently not supported on Apple, but it's mentioned in the feature list since (over) a year now. And I already saw
Even with the main focus on extending glTF, these Behavior-Graphs could be discussed for #interactiveUSDZ as well https://www.youtube.com/watch?v=EmpPw2VSNZs
#InteractiveUSDZ kombiniert mit #Photogrammetry https://youtube.com/watch?v=Norl0V4rALU&feature=share
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/interactiveusdz