#levelediting
Live, measured metrics for the hashtag #levelediting from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #levelediting
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-07-28 23:00 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-07-28 23:00 UTCNo related tags with measured usage found for #levelediting.
Live pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-07-28 23:00 UTCEverything below is measured over the latest 7 public posts (spanning ~22265 hours).
Posting hours (UTC)
Languages: English (6) · French (1)
Avg boosts / post: 0.4
Top of the latest posts
An asset importer is now included with Edddy, which it uses to automatically import 3DS, DAE, FBX, OBJ, PLY, STL and X3D models, allowing them to be used as easily as the MDL files native to the Dry/Urho3D engine. Upon saving EBS block sets
A new version of Edddy is out on itch, introducing several handy features. Read the devlog for more info: https://luckeyproductions.itch.io/edddy/devlog/1562645/boxing #foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy
The latest version of Edddy adds a new Move tool for moving, rotating and duplicating selected blocks. https://luckeyproductions.itch.io/edddy/devlog/1521586/eliminating-repetition #foss #floss #libre #gamedev #LevelEditing #3D #Linux #Eddd
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/levelediting