#leveleditor
Live, measured metrics for the hashtag #leveleditor from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #leveleditor
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 13:13 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 13:13 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 13:13 UTCEverything below is measured over the latest 40 public posts (spanning ~16826 hours).
Posting hours (UTC) — busiest: 17:00
Languages: English (40)
Avg boosts / post: 1
Top of the latest posts
We just checked out Dragosha’s new #opensource Tiny World demo that includes a full-blown level editor with terrain sculpting and object placement, plus all the lighting and other rendering features from the Lights & Shadows project 🧡💙 #M
🛠️ Title: Tiled 🦊️ Idea: A libre & flexible tile map editor for 2D/2.5D games 🏡️ https://www.mapeditor.org 🐣️ https://github.com/bjorn/tiled 🦉️ https://floss.social/@tiled 🔖 #LinuxGameDev #Flagship #LevelEditor 📦️ #Libre #Arch #RPM #
Windows: Level editor for Gloom/ZGloom (beta version) ZGloom Editor is a Windows program to use modern system features for easier creation of levels for the Amiga first-person shooters Gloom and Gloom Deluxe. https://www.amiga-news.de/en/ne
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/leveleditor