#lispgames
Live, measured metrics for the hashtag #lispgames from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #lispgames
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 07:19 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 07:19 UTCNo related tags with measured usage found for #lispgames.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 07:19 UTCEverything below is measured over the latest 40 public posts (spanning ~11325 hours).
Posting hours (UTC) — busiest: 03:00
Languages: English (40)
Avg boosts / post: 2.3
Top of the latest posts
Got a little guy going in between different level maps now. Haven't drawn anything in the other maps, but they're linked up by scripted events. Very small amount of UI, & very deliberately like an Atari 8-bit, graphics over little text wind
Got a frame up & basic game world loading. Just reusing my Kawa Scheme guiframe (but greatly enhanced) from last year's SchemeOTron, & a Kenney tileset I was playing with. Maps won't be random, it's a static RPG. I generate them in my Chez
OK, now I have non-fixed stats (before it was just (+ 20 (* level 5)) for most things), & you can change jobs! Knight, Valkyrie, or Wizard. Before I put this up, I want some way to set your name, & save/load. The fussy part here is that sav
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/lispgames