#npr3d

Live, measured metrics for the hashtag #npr3d from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #npr3d

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$1,129.43/ year · 5-character #name
Claim #npr3d$1,129.43/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
0.1
Avg reactions / post
Mastodon · last 40

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-30 00:40 UTC
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28
0
07-29
0
07-30

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-30 00:40 UTC

No related tags with measured usage found for #npr3d.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-30 00:40 UTC

Everything below is measured over the latest 40 public posts (spanning ~30963 hours).

Posting hours (UTC) — busiest: 23:00

00:0012:0023:00

Languages: English (12) · German (1)

Avg boosts / post: 0.8

Top of the latest posts

  • I have now purchased the add-on “Deep Paint Pro” from GAKU, because I've always liked this NPR look and because I like to draw anyway and can combine it with 3D, even better. To familiarize myself with the add-on, I created my own lantern u

    MARCO HAYEK@[email protected]212025-01-15 23:40 UTCView post →
  • Okay. Well, it's progress. This no longer crashes Blender when I render it. I think it was still the problem with the set, though I had it linked very strangely. I still need to add some lip-sync animation. Something a little weird going on

    Terry Hancock (Director/Producer)@[email protected]102025-03-30 22:39 UTCView post →
  • OKAY. Here is the result after splitting the scene to create a range-limited ink-camera, composited with the separate paint-camera. Recapping the method: This uses the node-based compositor to assemble the "ink" and "paint" elements rendere

    Terry Hancock (Director/Producer)@[email protected]112024-11-26 03:46 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/npr3d