#p5v2
Live, measured metrics for the hashtag #p5v2 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #p5v2
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 16:12 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 16:12 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 16:12 UTCEverything below is measured over the latest 36 public posts (spanning ~3666 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (36)
Avg boosts / post: 1
Used together with
Top of the latest posts
#genuary 2: 12 principles of animation. Here's some anticipation and overshoot done in a p5.strands shader. #p5 #p5v2 https://openprocessing.org/sketch/2838235
#genuary 30, it's not a bug, it's a feature. WebGL clips away surfaces that are too close or far from the camera. You can control that distance. I've used that to make an x-ray thing here, featuring this completely not cursed creative coded
#genuary 12: boxes. Just a cube grid with a p5.strands shader changing their sizes! https://openprocessing.org/sketch/2845379 #p5 #p5v2
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/p5v2