#retro3d
Live, measured metrics for the hashtag #retro3d from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #retro3d
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 23:11 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 23:11 UTCNo related tags with measured usage found for #retro3d.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 23:11 UTCEverything below is measured over the latest 11 public posts (spanning ~58901 hours).
Posting hours (UTC)
Languages: English (10) · French (1)
Avg boosts / post: 1.5
Top of the latest posts
Made for a modeling jam. I was hoping to animate it but I ran out of time. I was going to set the texture filtering to linear like I usually do with N64-style models, but I kinda like the pixelated look. #blender #3dmodeling #gamedevelopmen
Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics https://github.com/godotengine/godot/pull/83360
How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need. Photobashed textures, AO baked to vertex colors. For my side project #Meatcar . #3dmodel #3dmod
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/retro3d