#SAGEngine
Live, measured metrics for the hashtag #SAGEngine from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #sagengine
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 03:31 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 03:31 UTCNo related tags with measured usage found for #sagengine.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 03:31 UTCEverything below is measured over the latest 14 public posts (spanning ~16904 hours).
Posting hours (UTC) — busiest: 18:00
Languages: English (14)
Avg boosts / post: 5.1
Top of the latest posts
My name is Paul Nicholas - I'm a Software Engineer by day (mostly C# #DotNet) and enjoy doing #GameDev by night 👨💻 My main hobby of late has been creating #demake's with #Pico8 - inc. #LowMemSky & #SCUMM8 Most recently, I released #UnDUN
Big feature in #SAGEngine (Simple Adventure Game Engine) finally unlocked ...#ink scripting! 📝🥳 Now, *everything* (scenes, actors, props) can be ink scripted. This editor is close to the Inky one - syntax highlighting, compiler errors, au
Ok, I really need to pull my finger out and get #SAGEngine (my web/mobile Simple Adventure Game Engine) finished already. Setting myself the target of finishing before the 2yr anniversary mark, in May 😅 #GameDev #PointAndClick #AdventureGa
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/sagengine