#simplygon
Live, measured metrics for the hashtag #simplygon from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #simplygon
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 08:56 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 08:56 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 08:56 UTCEverything below is measured over the latest 3 public posts (spanning ~48815 hours).
Posting hours (UTC)
Languages: Swedish (2) · English (1)
Avg boosts / post: 0
Top of the latest posts
#gamedev tips: ⭐ For really distant LODs you can sometimes skip textures and just use vertex colors. ⭐ You can not just save color data in textures, but also other maps like metallic. Let's create some LODs for that in #Blender with #Simply
The next #Simplygon blog continues with the remeshing and standin theme. In this #gamedev blog I'll create a #unity editor tool that enables replacing distant meshes with proxies. This is perfect when you want to reuse assets between levels
Microsoft launches Game Stack, brings Xbox Live to Android and iOS - Microsoft today announced a new initiative that combines all of the company’s gaming-related product... more: http://feedproxy.google.com/~r/Techcrunch/~3/7fIETs3h36Y/ #de
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/simplygon