#towerdefence

Live, measured metrics for the hashtag #towerdefence from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #towerdefence

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$5.00/ year · 12-character #name
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card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
24
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 24
0
Avg reactions / post
Mastodon · last 24

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 09:28 UTC
0
07-21
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 09:28 UTC

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 09:28 UTC

Everything below is measured over the latest 24 public posts (spanning ~71826 hours).

Posting hours (UTC) — busiest: 15:00

00:0012:0023:00

Languages: English (18) · Polish (3) · Italian (1) · French (1) · German (1)

Avg boosts / post: 1.5

Top of the latest posts

  • Pathguard: #TowerDefense /// Pico-8 Adventures ::: A #Pico8 #towerdefence #strategy #indiegame by Temple Lion Studios #indiedev ::: Stop the armies of evil warlock who decided to take over your kingdom! » https://www.youtube.com/watch?v=lc-

    LastofAvari@[email protected]122026-07-13 15:42 UTCView post →
  • I've just uploaded the prototype for Fomorian Company to itch.io. This is a #towerDefence game set in an alternative #WW1, where the enemies can shoot back or flee in terror when they meet an orc or snakeperson: https://aceade90.itch.io/fom

    Philip Rowlands@[email protected]012026-07-17 12:56 UTCView post →
  • One of the consistent pieces of feedback I received on DFrost was that people had no idea how to tell what path a mob would take (they expected them to follow the roads). I've added a flow field visualiser to help elucidate the underlying p

    Alex ☕🇨🇦@[email protected]002026-06-01 00:27 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/towerdefence