#windowsgamingonlinux
Live, measured metrics for the hashtag #windowsgamingonlinux from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #windowsgamingonlinux
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 23:04 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 23:04 UTCNo related tags with measured usage found for #windowsgamingonlinux.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 23:04 UTCEverything below is measured over the latest 4 public posts (spanning ~6277 hours).
Posting hours (UTC)
Languages: English (4)
Avg boosts / post: 0
Top of the latest posts
So can anyone from the Windows Gaming on Linux crowd can answer this: How the hell something works on X distro why it doesn't work on Y? I did the same thing, installed through Lutris, and installed the dependencies before. Yet both Heroes
This is an interesting thought about Google's Stadia: "Please don't forget the advances Stadia brings on the technical side for game developers. If popular game engines improve their start to have proper Linux support due to Stadia, it will
DXVK 1.0 is here! https://www.linuxuprising.com/2019/02/dxvk-10-released-vulkan-based.html If you don't know this is the heart of Windows gaming on Linux right now, as it makes DX10 and DX11 games using Vulkan on your machines. Pretty good
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/windowsgamingonlinux