#catmullclark
Live, measured metrics for the hashtag #catmullclark from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #catmullclark
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 15:39 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 15:39 UTCNo related tags with measured usage found for #catmullclark.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 15:39 UTCEverything below is measured over the latest 7 public posts (spanning ~1073 hours).
Posting hours (UTC)
Languages: English (7)
Avg boosts / post: 0.3
Top of the latest posts
#GameDev #Godot #Subdivision #CatmullClark #Cheese I got tempted by the idea of experimenting with subdivision surfaces again, and, consequently, I present: Cheese! CW: Possibly mild trypophobia
May have gone a bit over kill on the debug draw modes here... #GameDev #Godot #CatmullClark #Debug #DrawModes #DebugdrawModes
#GameDev #ProceeduralGeometry #CatmullClark #SmoothEdges #SmoothVertices #SharpEdges #SharpVertices Some more progress with this. - I got the normal calculations working (but I am not splitting any vertices, which is why the sharp circular
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/catmullclark