#godot

Live, measured metrics for the hashtag #godot from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #godot

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$1,129.43/ year · 5-character #name
Claim #godot — $1,129.43/yr→Buy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
65
Uses / 7 days
Mastodon
58
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0.5/hr
Recent pace
Mastodon · last 40
0.6
Avg reactions / post
Mastodon · last 40
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-10-23 04:56 UTC
9
10-17
10
10-18
5
10-19
16
10-20
14
10-21
11
10-22
0
10-23

65 uses by 58 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-10-23 04:56 UTC

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-10-23 04:56 UTC

Everything below is measured over the latest 40 public posts (spanning ~80 hours).

Posting hours (UTC) — busiest: 15:00

00:0012:0023:00

Languages: English (34) · Russian (2) · Italian (2) · Spanish (1) · Galician (1)

Avg boosts / post: 1.3

Top of the latest posts

  • Whelp, seems I hit Godot’s rather obscure 15 2D lights per-something limit*. Time for some redesign using shader lightening or sprites with additive blending 🙈️ #godot #indiedev #sologamedev * srsly, is this mentioned anywhere clearly in t

    nipsky@[email protected]♥ 5↻ 02026-10-20 13:27 UTCView post →
  • I somehow managed to execute the main scene, but the "refactoring" introduced tons of bugs. - Enemy doesn't move - Player slides left - Attacking forces Player to face left Enemy and Player share the same state logic, and I broke it. #Godot

    Marine Tachibana@citrus_marine♥ 4↻ 02026-10-20 16:34 UTCView post →
  • Powered game objects with state animations/sounds/lighting, and a simple power grid implementation working :3 #godot #solodev #indiegamedev

    nipsky@[email protected]♥ 3↻ 12026-10-22 11:50 UTCView post →

#godot across platforms

every network with a public tag surface

Follow #godot straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/godot