#FunBugs
Live, measured metrics for the hashtag #FunBugs from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 07:06 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 07:06 UTCNo related tags with measured usage found for #funbugs.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 07:06 UTCEverything below is measured over the latest 7 public posts (spanning ~50230 hours).
Posting hours (UTC)
Languages: English (7)
Avg boosts / post: 0
Used together with
Top of the latest posts
I was wrong, because there's also a bug in the final release version of Zork II where the dragon will come back to life if you get yourself killed. Which means you can lead the dragon all the way to the end of the game. I think I'm going to
So how far can you get the dragon to follow you anyway? Not up the volcano obviously, because to get there you need to get rid of the dragon once and for all. And not into the Wizard's domain, because you can't get the key until after you g
Playing some Zork II. That's one determined dragon! Looking at the source code, it looks like the intention is that the dragon should stop following you if you reach the boundaries of his area. At that point, he has a 25% chance of growing
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/funbugs