#gdextensions
Live, measured metrics for the hashtag #gdextensions from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gdextensions
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 10:27 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 10:27 UTCNo related tags with measured usage found for #gdextensions.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 10:27 UTCEverything below is measured over the latest 4 public posts (spanning ~12285 hours).
Posting hours (UTC)
Languages: English (4)
Avg boosts / post: 1
Top of the latest posts
@thomastc *nods* maybe good excuse to further explore #rust #gdextensions
Setting up your GDExtension with CMake and Qt Creator Second post about GDExtensions. In this follow-up I focus on the specificities of building them using CMake instead of SCons, and some of the options and pitfalls along that way. I also
Bringing C++ to Godot with GDExtensions After playing with Godot within its own rules, I decided to check out what is the experience of bringing in external C++ code into a Godot project through their GDExtensions system. Using it, I bring
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gdextensions