#miniengine
Live, measured metrics for the hashtag #miniengine from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #miniengine
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 19:18 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 19:18 UTCNo related tags with measured usage found for #miniengine.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 19:18 UTCEverything below is measured over the latest 9 public posts (spanning ~934 hours).
Posting hours (UTC)
Languages: English (9)
Avg boosts / post: 0.1
Used together with
Top of the latest posts
So the #MiniEngine project is abandoned, as so many other projects! I lost interest as soon as I had iterated over it a few times, and saw how I wanted it to be and how I needed to do it. It's a weird thing, but I see it being a pattern for
Maybe you know the feeling already, but here goes. With so many projects, I have a tendency to loose interest as soon as I've "solved" the problem. It's the main reason I finished only a few of my 50+ game projects. I get the mechanics done
No real visual has changed, but much has changed under the hood. Everything is now renderable GameObjects, they are all sorted according to z position, then group together according to shader and texture. So each group will be one draw call
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/miniengine