#ttmz
Live, measured metrics for the hashtag #ttmz from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #ttmz
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 08:17 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 08:17 UTCNo related tags with measured usage found for #ttmz.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 08:17 UTCEverything below is measured over the latest 4 public posts (spanning ~3006 hours).
Posting hours (UTC)
Languages: English (4)
Avg boosts / post: 1.8
Top of the latest posts
A kind family member donated their Steam Deck to my cause. In total, it took less than two hours to get a build running on it, and maybe another two to make some optimisations to get to 50+ fps. I am seriously impressed with Godot’s export
I don’t have much time for gamedev at the moment, so I spent some time on game feel - screen shake, vfx, post processing. Got some feedback to “lean into the chaos” so I’m definitely doing that. #gamedev #indiedev #indiegame #solodev #godot
I had to reluctantly admit that “number go up, make fun noise when go up” is actually important for game feel so I added damage numbers. Problem is that because there are just so many enemies, spawning a chip for every enemy looks messy to
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/ttmz