#CastleGameEngine
Live, measured metrics for the hashtag #CastleGameEngine from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #castlegameengine
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 05:31 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 05:31 UTCNo related tags with measured usage found for #castlegameengine.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 05:31 UTCEverything below is measured over the latest 4 public posts (spanning ~30817 hours).
Posting hours (UTC)
Languages: German (3) · English (1)
Avg boosts / post: 1.3
Top of the latest posts
Side note: The article in that last toot is by the Castle Game Engine project, a game engine entirely in #ObjectPascal. At first glance, their docs look to be very clearly written and approachable. Also, they're written in #AsciiDoc, stored
Uiii I have something todo tonight :) new #tutorial for #castleGameEngine https://castle-engine.io/wp/2023/12/02/two-new-articles-to-learn-castle-game-engine-and-a-fun-toy-to-play-bad-way-to-play-chess-aka-3d-physics-fun/ #gamedev #pascal #
ok #linux #gamedev I have succesfully setup - #raylib with #freepascal - #monogame c# - #CastleGameEngine - #Godot - #Tic80 - #Pico8 should be enough for some days developing^^ #fckunity
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/castlegameengine