#monogame
Live, measured metrics for the hashtag #monogame from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #monogame
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 17:44 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 17:44 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 17:44 UTCEverything below is measured over the latest 40 public posts (spanning ~5878 hours).
Posting hours (UTC) — busiest: 20:00
Languages: English (35) · Russian (5)
Avg boosts / post: 1
Top of the latest posts
Been working on stuff for my Game Library added basic: - Audio Manager Class - Display Manager Class - Font Manager Class - SpriteSheet Library Class - SpriteBatch Extended Class #gamedev #monogame #csharp #indiedev #indiegame
I think this is my first "#screenshotsaturday" but I finished the official #monogame tutorial for the Dungeon Slime Game. I really learned a lot and had a lot of fun. It feels really good to complete something. This took me WAYYYYY too long
The last few days have been dedicated to two things 1. Performance 2. Finally, some GUI indicators This now runs smoothly at around 170MB RAM (in intense activity moments), much less than your average chrome tab 🤣 Code lives at https://git
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/monogame