#earlygamedev
Live, measured metrics for the hashtag #earlygamedev from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #earlygamedev
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-31 07:37 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-31 07:37 UTCNo related tags with measured usage found for #earlygamedev.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-31 07:37 UTCEverything below is measured over the latest 3 public posts (spanning ~129 hours).
Posting hours (UTC)
Languages: English (3)
Avg boosts / post: 0
Top of the latest posts
I just added the most ugly build menu in the history of gaming, but it does work so it's fine for a prototype I think. #Godot4 #Godot #GameDev #EarlyGameDev #PrototypeGame
I just finished the state transition between the build and wave phase. I also added a early piece of code to place buildings on the grid using the scrap resource. I also did add a shader to show if you can build there or not. Really really
I started to implement some turrets for my current game idea yesterday. I did complete my experimental phase to check out the navigation mesh and tile map. Now I start to get one part of the game loop into a working state. The turret does a
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/earlygamedev