#gamedevupdate
Live, measured metrics for the hashtag #gamedevupdate from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gamedevupdate
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 19:06 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 19:06 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 19:06 UTCEverything below is measured over the latest 5 public posts (spanning ~22758 hours).
Posting hours (UTC)
Languages: English (4) · Polish (1)
Avg boosts / post: 0.2
Top of the latest posts
I just added a new effect if you found a pair of cards. I think this one is a nice addition to the game. Seems like small additions can make a large impact on how a game feels. But still it does not feel like a 1.0 version. #Samory #GameDev
I'm not making 1 meme page I'm making Two! Vape Master : Masters of the Vape The Unemployed King I plan to release both in 3 months time Follow to see the chaos 😅 #gamedev #gamedevupdate #godotgame #pixelartgame #indiegamedev #devvlog #the
I implemented player units and the possiblity to command them into my game Shatterpoint. At the moment of speaking there is no possiblity to spawn them beside adding them via the Godot editor. The units will attack enemies units and will be
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gamedevupdate