#gamedevfridays
Live, measured metrics for the hashtag #gamedevfridays from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #gamedevfridays
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-31 04:39 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-31 04:39 UTCNo related tags with measured usage found for #gamedevfridays.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-31 04:39 UTCEverything below is measured over the latest 14 public posts (spanning ~4532 hours).
Posting hours (UTC) — busiest: 12:00
Languages: English (14)
Avg boosts / post: 0.9
Top of the latest posts
Being self-employed, I have the worst boss ever. She's always giving me way more work than is physically possible in the time allowed, and coming up with ever-stupider ideas of new stuff I should also somehow be finding time to work on. But
See this screenshot? Ok, now imagine you're seeing it twice, side by side. Before and after loading from a save file! It works! Everything is back where it should be! At least the actual tiles and buildings and bridges are. And that's quite
Happy long weekend to those who get one! No #GameDevFridays for me this week because we're actually going outside into the daylight instead. But I did find time this morning to watch some *other* people do gamedev on YouTube, and eat some c
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/gamedevfridays