#LDtk
Live, measured metrics for the hashtag #LDtk from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #ldtk
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 14:44 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 14:44 UTCNo related tags with measured usage found for #ldtk.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 14:44 UTCEverything below is measured over the latest 28 public posts (spanning ~47949 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (27) · French (1)
Avg boosts / post: 0.9
Top of the latest posts
Did some game dev stuff for once in a long while. Made a basic #LDtk level format level parser for #Bevy 0.18. I did try to use the publicly available `ldtk_rust` but I couldn't get it to load even a basic test file, so I simply put this to
And here we are today. Collision map loading directly from #LDtk; it even supports hot-reloading of the map! I even got collision to actually do something, crudely animate the player bouncing, and to open doors. #indiedev #gamedev #bevy
Just published a #nim project for importing JSON schema files as if they were code: https://github.com/Nycto/NimJsonSchemaImporter I’m planning on using it to import #ldtk files into my next #playdate game
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/ldtk