#rustgamedev
Live, measured metrics for the hashtag #rustgamedev from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #rustgamedev
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 18:46 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 18:46 UTCNo related tags with measured usage found for #rustgamedev.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 18:46 UTCEverything below is measured over the latest 40 public posts (spanning ~19770 hours).
Posting hours (UTC) — busiest: 19:00
Languages: English (40)
Avg boosts / post: 2.2
Top of the latest posts
My new book – Advanced Hands-on Rust – is now in beta! Intermediate to advanced Rust, writing games in the Bevy engine. Generics, traits, macros, library creation and more. https://pragprog.com/titles/hwmrust/advanced-hands-on-rust/ #rust #
I restored the "hexagoniness" of the terrain mesh in my #bevyengine game using a custom fragment shader: 📐 Calculate distance from fragment to nearest hexagon edge, using the fragment's world position. 🔦 Highlight the fragment if that dis
Here's also our postmortem of 3 years of Rust gamedev, and why we're leaving Rust https://loglog.games/blog/leaving-rust-gamedev/ #rustgamedev #rustlang
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/rustgamedev