#ドラクエビルダーズ2
Live, measured metrics for the hashtag #ドラクエビルダーズ2 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #ドラクエビルダーズ2
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-08-23 01:10 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-08-23 01:10 UTCNo related tags with measured usage found for #ドラクエビルダーズ2.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-08-23 01:10 UTCEverything below is measured over the latest 5 public posts (spanning ~476 hours).
Posting hours (UTC)
Languages: Japanese (5)
Avg boosts / post: 0
Used together with
No co-used tags in the sample.
Top of the latest posts
#ドラクエビルダーズ2 からっぽ島の住人がガワだけ建てた城を適当に飾り付ける
#ドラクエビルダーズ2 泥を敷き詰めてると出てくるマドハンドを、トゲわなで処理して草原の素を集めるよ。これだけ広いと端から端まで移動する時に遠くの敵が消えて再スポーンするので、外周をトロッコで回ることで、無関係な敵が溜まるのを防ぐ。しばらく放置すると100個くらい草原の素が落ちてる。図鑑で倒した数を見ると1724…
脅威がなくなった世界で城壁を建て直すの、ただの自己満足なのでは…? という感覚を拭い落とせない。ソロゲームだから自己満足なのは元々そうなんだけど。しかし実際に脅威が出ると建築物を破壊されて台無しだしな… #ドラクエビルダーズ2
#ドラクエビルダーズ2 across platforms
every network with a public tag surfaceFollow #ドラクエビルダーズ2 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/ドラクエビルダーズ2