#千年之門

Live, measured metrics for the hashtag #千年之門 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #千年之門

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$2,449.80/ year · 4-character #name
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0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
4
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 4
0.3
Avg reactions / post
Mastodon · last 4
Reddit posts / month
Reddit search
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mastodon.online (Mastodon public tags API) · fetched 2026-09-01 15:12 UTC
0
08-26
0
08-27
0
08-28
0
08-29
0
08-30
0
08-31
0
09-01

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mastodon.online (Mastodon public search API) · fetched 2026-09-01 15:12 UTC

No related tags with measured usage found for #千年之門.

Live pulse

measured · mastodon.online (Mastodon tag timeline) · fetched 2026-09-01 15:12 UTC

Everything below is measured over the latest 4 public posts (spanning ~446 hours).

Posting hours (UTC)

00:0012:0023:00

Languages: Chinese (4)

Avg boosts / post: 1.5

Top of the latest posts

  • 在任天堂推出新主機前的垃圾時間,幾乎都是復刻遊戲來墊檔。《紙片瑪利歐:千年之門》就是一款復刻20年前作品的遊戲。雖然是重製版,但因為我20年前根本沒玩過這款遊戲,有了《紙片瑪利歐:摺紙國王》的良好遊戲經驗,我對《千年之門》相當期待。 不過這期待算是有點太高了。 對我來說,紙片瑪利歐系列吸引我的是2D紙片人物在3D世界中的各種表現(紙片轉向、紙片摺疊……等各種變化)、對白的俏皮幽默(很多在主要焦點後方的小對話框都特別好笑),再來才是場景的精緻設計與東藏西藏的鬥智巧思。《千年之門

    nightside@[email protected]122024-05-29 16:32 UTCView post →
  • 雖然覺得比不上 #摺紙國王 ,但還是把千年之門玩到全收集了。這下真的全破,要認真考慮是否脫手。但怎麼說呢……竟然有點捨不得? #紙片瑪利歐 #千年之門 #PaperMario #TTYD #NintendoSwitch

    nightside@[email protected]012024-06-17 06:20 UTCView post →
  • 話說回來,在《千年之門》的故事中,印象最深刻的就是第4章陰暗村的故事。 一開始來到陰暗村,馬上面臨的是這個村子的可怕詛咒:每當鐘聲響起,村裡就會有一個人變成豬。即使是遊客也無法倖免,真的是人人自危。 終於打倒了詛咒的原兇,瑪利歐卻被奪去了名字和身體,連夥伴也被搶走了。在這樣的存在危機下,結識的夥伴卻在瑪利歐即將搶回名字的時刻,難以承受真相而離開,孤伶伶一人面對搶走了所有夥伴的敵人,真是難過。 想看第4章故事的,可以參考這位YTer的遊戲影片: https://youtu.be

    nightside@[email protected]012024-05-31 09:03 UTCView post →

#千年之門 across platforms

every network with a public tag surface

Follow #千年之門 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/千年之門