#夜叉
Live, measured metrics for the hashtag #夜叉 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #夜叉
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-08-15 11:22 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-08-15 11:22 UTCLive pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-08-15 11:22 UTCEverything below is measured over the latest 8 public posts (spanning ~9684 hours).
Posting hours (UTC)
Languages: Japanese (7) · Chinese (China) (1)
Avg boosts / post: 0
Top of the latest posts
和風アクションRPG「百剣討妖伝綺譚」,正式リリース。忍者少女や地獄の獄卒,妖怪武士を操作して,魑魅魍魎と戦おう https://www.4gamer.net/games/665/G066511/20250514066/ #4gamer #百剣討妖伝綺譚 #yasha #夜叉 #歴史物
[プレイレポ]シンプルさが切り拓く,絶妙な手応え。「百剣討妖伝綺譚」は幅広い層に訴求できるローグライト・アクションだ https://www.4gamer.net/games/665/G066511/20250513041/ #4gamer #百剣討妖伝綺譚 #yasha #夜叉 #歴史物
「百剣討妖伝綺譚」,戦闘シーンや物語の一端を垣間見られる最新トレイラーが公開に。発売に向けたカウントダウンも実施中 https://www.4gamer.net/games/665/G066511/20250507040/ #4gamer #百剣討妖伝綺譚 #yasha #夜叉 #歴史物
#夜叉 across platforms
every network with a public tag surfaceFollow #夜叉 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/夜叉