#杀戮尖塔

Live, measured metrics for the hashtag #杀戮尖塔 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #杀戮尖塔

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$2,449.80/ year · 4-character #name
Claim #杀戮尖塔$2,449.80/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
5
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 5
0
Avg reactions / post
Mastodon · last 5
Reddit posts / month
Reddit search
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-08-27 08:46 UTC
0
08-21
0
08-22
0
08-23
0
08-24
0
08-25
0
08-26
0
08-27

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-08-27 08:46 UTC

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-08-27 08:46 UTC

Everything below is measured over the latest 5 public posts (spanning ~34982 hours).

Posting hours (UTC)

00:0012:0023:00

Languages: Chinese (China) (3) · Chinese (2)

Avg boosts / post: 0.2

Top of the latest posts

  • 本来以为打第三层Boss时光虫时叠到540层已经够多的了,没想到打最后Boss竟然差点叠到了上W层···我可太强了 :ablobderpyhappy: #玩游戏 #杀戮尖塔

    @[email protected]002025-01-12 14:34 UTCView post →
  • 进阶二也两次过了,唯一死的一次还是手欠用了渎神,观者真的太强了 :blobcatchristmasglowsticks: 观者的疾风连攻这一套打法基本只要不出现超高攻击的Boss开局就攻击,且自己连续两轮没有抽到任何防御卡时才会翻车,否则就是稳赢,纯超模的build。 重点是拿到尽可能多的疾风连攻,然后战吼必拿且最先加强,因为战吼可以获得稳定的低费高攻击且可保留的卡,保证切换到愤怒后可以迅速打出高额伤害;然后如果有的话,可以配合心灵堡垒来叠甲。 其它的卡连击必拿,配合连功可以

    @[email protected]002024-08-31 04:30 UTCView post →
  • 感觉我玩《杀戮尖塔》好强!第一次玩观者就直接打到了第三层Boss,最后实在因为对Boss的机制不了解给瞬秒了,第二次就直接打赢了。 主要是观者这角色太强了,强得瞬间让游戏都失衡了···疾风连击配合姿态的切换,一回合能打出三次,如果有三张疾风连击就相当于九次,而且疾风连击是0费卡,理论上来说你只需要耗费进入/退出姿态的卡的能量就行了,而游戏里面最便宜的进入/退出姿态的卡耗费可以为1或者0。 所以理论上来说,如果卡组足够好,抽到了三张疾风连击或者更多,即使只有初始的三个能量(甚至

    @[email protected]002024-08-30 04:34 UTCView post →

#杀戮尖塔 across platforms

every network with a public tag surface

Follow #杀戮尖塔 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/杀戮尖塔