#杀戮尖塔
Live, measured metrics for the hashtag #杀戮尖塔 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #杀戮尖塔
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Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-08-27 08:46 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-08-27 08:46 UTCLive pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-08-27 08:46 UTCEverything below is measured over the latest 5 public posts (spanning ~34982 hours).
Posting hours (UTC)
Languages: Chinese (China) (3) · Chinese (2)
Avg boosts / post: 0.2
Used together with
Top of the latest posts
本来以为打第三层Boss时光虫时叠到540层已经够多的了,没想到打最后Boss竟然差点叠到了上W层···我可太强了 :ablobderpyhappy: #玩游戏 #杀戮尖塔
进阶二也两次过了,唯一死的一次还是手欠用了渎神,观者真的太强了 :blobcatchristmasglowsticks: 观者的疾风连攻这一套打法基本只要不出现超高攻击的Boss开局就攻击,且自己连续两轮没有抽到任何防御卡时才会翻车,否则就是稳赢,纯超模的build。 重点是拿到尽可能多的疾风连攻,然后战吼必拿且最先加强,因为战吼可以获得稳定的低费高攻击且可保留的卡,保证切换到愤怒后可以迅速打出高额伤害;然后如果有的话,可以配合心灵堡垒来叠甲。 其它的卡连击必拿,配合连功可以
感觉我玩《杀戮尖塔》好强!第一次玩观者就直接打到了第三层Boss,最后实在因为对Boss的机制不了解给瞬秒了,第二次就直接打赢了。 主要是观者这角色太强了,强得瞬间让游戏都失衡了···疾风连击配合姿态的切换,一回合能打出三次,如果有三张疾风连击就相当于九次,而且疾风连击是0费卡,理论上来说你只需要耗费进入/退出姿态的卡的能量就行了,而游戏里面最便宜的进入/退出姿态的卡耗费可以为1或者0。 所以理论上来说,如果卡组足够好,抽到了三张疾风连击或者更多,即使只有初始的三个能量(甚至
#杀戮尖塔 across platforms
every network with a public tag surfaceFollow #杀戮尖塔 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/杀戮尖塔