#游戏制作者
Live, measured metrics for the hashtag #游戏制作者 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #游戏制作者
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-08-27 02:40 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-08-27 02:40 UTCNo related tags with measured usage found for #游戏制作者.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-08-27 02:40 UTCEverything below is measured over the latest 1 public posts.
Posting hours (UTC)
Languages: Chinese (1)
Avg boosts / post: 0
Top of the latest posts
K2_KK 2023-01-04 https://weibo.com/2476970781/MmNzAcl3i 发现大部分的#游戏制作者 往往总是会错误地估计#玩家 的行为,觉得玩家会按照自己设计的最有意思的。最好的方式去游玩他们所设计的#游戏。 但是往往实际上玩家一定会选择最无聊,最稳妥,的方式去#通关 游戏。 比如在#黑魂 #法环 中,就算给了三种强化石头,可以同时强化三种#武器,就算流派支持别的武器,大部分的玩家一定会选择一把武器使用到底。#鬼泣、#仁王 中则更明显,即
#游戏制作者 across platforms
every network with a public tag surfaceFollow #游戏制作者 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/游戏制作者