#網頁遊戲
Live, measured metrics for the hashtag #網頁遊戲 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #網頁遊戲
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-08-22 04:01 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-08-22 04:01 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-08-22 04:01 UTCEverything below is measured over the latest 12 public posts (spanning ~18467 hours).
Posting hours (UTC) — busiest: 23:00
Languages: Chinese (Taiwan) (11)
Avg boosts / post: 0
Top of the latest posts
🌗 Canon 系統:我八歲的女兒想做電子遊戲。她對這個想法極度著迷。 ➤ 重拾 HyperCard 的魔法,為下一代打造的程式啟蒙沙盒 ✤ https://tau.dev/2026/08/07/canon 為了滿足八歲女兒想親手創造遊戲世界的願望,作者開發了一款名為「Canon」的網頁版多人文字冒險遊戲(MUD)。這款系統深受 1980 年代經典軟體 HyperCard 的啟發,將遊戲世界簡化為玩家、房間與物品。作者設計了專屬的微型指令碼語言「Cant」來控制物品行為,並
🌘 putt.day:每日一洞的迷你高爾夫挑戰 ➤ 每日一桿,極簡高爾夫的樂趣所在 ✤ https://putt.day/ putt.day 是一款簡約且令人上癮的每日網頁高爾夫遊戲。玩家每天會面臨一個全新的球洞,目標是以最少的桿數將球擊入洞中。遊戲機制直觀:點擊球體並向後拖曳以調整力度與方向,鬆手即可擊球。設計上考慮了各種環境障礙,如水坑等挑戰,且系統會精確記錄玩家的首輪成績。此外,遊戲設有日曆存檔功能,讓玩家可以隨時重溫過往的關卡,非常適合每日茶餘飯後進行簡短的腦力與手
🌘 DOS Zone:瀏覽器中的懷舊遊戲殿堂 ➤ 透過網頁模擬技術,讓經典 MS-DOS 遊戲重現光芒 ✤ https://dos.zone/ DOS Zone 是一個致力於數位保存經典遊戲的線上平臺,讓用戶無需下載複雜的模擬器,即可直接透過現代瀏覽器重溫 MS-DOS 時期的傳奇作品。該網站透過自行開發的 js-dos 技術,將繁雜的模擬環境封裝於網頁之中,支援從《毀滅戰士》(DOOM) 到《俠盜獵車手》(GTA) 等數千款經典遊戲。憑藉完善的分類系統與跨裝置支援,DOS
#網頁遊戲 across platforms
every network with a public tag surfaceFollow #網頁遊戲 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/網頁遊戲