#1996invideogames
Live, measured metrics for the hashtag #1996invideogames from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #1996invideogames
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-10-01 22:37 UTC5 uses by 3 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-10-01 22:37 UTCNo related tags with measured usage found for #1996invideogames.
Live pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-10-01 22:37 UTCEverything below is measured over the latest 40 public posts (spanning ~7481 hours).
Posting hours (UTC) — busiest: 06:00
Languages: English (40)
Avg boosts / post: 1.1
Top of the latest posts
Die Siedler II was released 30 years ago in Germany on 17th April 1996 for DOS. Alongside X-Wing and Worms, this was one of the first games that I played for a considerable time and really understood how to play, other than having a turn at
Resident Evil was released 30 years ago on 22nd March 1996 in Japan for the PlayStation. #1996InVideoGames #VideoGameHistory #90sGames #retrogames #retrogaming #ResidentEvil #SurvivalHorror #PlayStation #videogames
Wing Commander IV: The Price of Freedom was released 30 years ago in early February 1996 for DOS in North America. #1996InVideoGames #90sGames #VideoGameHistory #retrogaming #WingCommander #SpaceSim
#1996invideogames across platforms
every network with a public tag surfaceFollow #1996invideogames straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/1996invideogames