#4mhz

Live, measured metrics for the hashtag #4mhz from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #4mhz

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$2,449.80/ year · 4-character #name
Claim #4mhz$2,449.80/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
4
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 4
0
Avg reactions / post
Mastodon · last 4

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 16:49 UTC
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28
0
07-29

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 16:49 UTC

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 16:49 UTC

Everything below is measured over the latest 4 public posts (spanning ~9042 hours).

Posting hours (UTC)

00:0012:0023:00

Languages: Spanish (2) · English (1) · Italian (1)

Avg boosts / post: 0.8

Top of the latest posts

  • CVE Alert: CVE-2019-25634 - 4Mhz - Base64 Decoder - https://www.redpacketsecurity.com/cve-alert-cve-2019-25634-4mhz-base64-decoder/ #OSINT #ThreatIntel #CyberSecurity #cve-2019-25634 #4mhz #base64-decoder

    RedPacket Security@[email protected]002026-03-25 05:21 UTCView post →
  • Oggi credo si siano allineati i pianeti , quelli del #retrogaming 🤣… in tardo pomeriggio arrivato anche #Malasombra per #nes , creato dal team #4mhz . Sembra facile ma non è così facile come potrebbe far credere . Si possono anche salvare

    RetroGamesMania@[email protected]022025-09-03 22:51 UTCView post →
  • 🕹️ Juanje Juega/4Mhz: Como se hizo MALASOMBRA (NES) De nuevo los amigos de 4Mhz acuden a charlar sobre Malasombra para Nintendo NES. Y esta vez lo hacen al completo y en plena campaña de Kickstarter de su juego. Aprovechamos más que para h

    MISKI@[email protected]002025-04-24 18:42 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/4mhz