#animationeditorfords
Live, measured metrics for the hashtag #animationeditorfords from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 19:34 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 19:34 UTCNo related tags with measured usage found for #animationeditorfords.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 19:34 UTCEverything below is measured over the latest 6 public posts (spanning ~25580 hours).
Posting hours (UTC)
Languages: English (6)
Avg boosts / post: 0.5
Top of the latest posts
Oh .. and I also did the #pixelart for the top-of-water-jet sprite (cf. http://sylvainhb.blogspot.com/2024/05/goodboys-geyser-was-here.html ), here animated in #AnimationEditorForDS :) A good sunday for #ndsdev, I'd say ;)
But I couldn't get Funghi's hat animate when Bilou stomp it. Maybe "simple entities with scripted animations" don't support transition animations yet ? that would be only for those made with #AnimationEditorForDS ? http://sylvainhb.blogspot
#AnimationEditorForDS ... How it started vs. how it is going https://sylvainhb.blogspot.com/search/label/animeds
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/animationeditorfords