#ARQL

Live, measured metrics for the hashtag #ARQL from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #arql

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$2,449.80/ year · 4-character #name
Claim #arql$2,449.80/yr
Annual, renews each year
Buy on hashtag.space (web3)
one-timepay once, yours for life
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
16
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 16
2.1
Avg reactions / post
Mastodon · last 16

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 12:18 UTC
0
07-21
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 12:18 UTC

No related tags with measured usage found for #arql.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 12:18 UTC

Everything below is measured over the latest 16 public posts (spanning ~13303 hours).

Posting hours (UTC) — busiest: 14:00

00:0012:0023:00

Languages: English (10) · German (5)

Avg boosts / post: 2.9

Top of the latest posts

  • The second #free #ARQL #Game I’ve made and like to repost is Goats&Wolves. My first #AugmentedReality #Shooter (Only #iOS and #MacOS). Here I also used the “proximity to camera” function to control the scene. It still works fine on iOS17. D

    DiplDes_AR@[email protected]872023-03-25 13:59 UTCView post →
  • A while ago I created #BLOCKS a small #ArQuicklook #Game - Only #iOS and #MacOS. It is #free and runs native on your system. There is no need to install an app. I had the Idea of using the “proximity to camera” function to control the scene

    DiplDes_AR@[email protected]882023-03-24 16:32 UTCView post →
  • Over 25 animations simultaneously + sound + exzessive use of the physics engine isn’t something every iPhone can handle such easy. The recording stutters a bit while playing and recording at the same time. But without recording just playing

    DiplDes_AR@[email protected]772023-03-25 14:03 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/arql