#bddgzproject

Live, measured metrics for the hashtag #bddgzproject from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #bddgzproject

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$5.00/ year · 12-character #name
Claim #bddgzproject$5.00/yr
Annual, renews each year
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one-timepay once, yours for life
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
12
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 12
0
Avg reactions / post
Mastodon · last 12

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 09:44 UTC
0
07-21
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 09:44 UTC

No related tags with measured usage found for #bddgzproject.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 09:44 UTC

Everything below is measured over the latest 12 public posts (spanning ~11934 hours).

Posting hours (UTC) — busiest: 11:00

00:0012:0023:00

Languages: Italian (12)

Avg boosts / post: 0.2

Top of the latest posts

  • La gestione dell'#Input dell'utente nei #Videogiochi è una questione molto delicata. Se si sbaglia approccio, si rischia di degradare le prestazioni dell'intera applicazione. Supponiamo - quindi - di dover gestire l'input della tastiera...

    Matteo Bilotta :fediverso:@[email protected]002026-03-17 17:22 UTCView post →
  • È un po' - ormai - che cito l'architettura #ECS. Ma come funziona realmente? Sintetizzando e semplificando all'estremo, possiamo dire che si basa su 3 principi fondamentali: 1. Separazione delle responsabilità. 2. Ottimizzazione computazion

    Matteo Bilotta :fediverso:@[email protected]002025-08-26 13:39 UTCView post →
  • Ho finalmente terminato il refactoring del progetto, dal più classico dei #GameLoop ad un'avanzata e nuova architettura #ECS. Per arrivare a ciò, ho scritto e pubblicato una piccola libreria: una mia personalissima implementazione dell'arch

    Matteo Bilotta :fediverso:@[email protected]002025-07-02 17:32 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/bddgzproject