#box2d
Live, measured metrics for the hashtag #box2d from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #box2d
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-07-27 20:40 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-07-27 20:40 UTCNo related tags with measured usage found for #box2d.
Live pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-07-27 20:40 UTCEverything below is measured over the latest 40 public posts (spanning ~57853 hours).
Posting hours (UTC) — busiest: 14:00
Languages: English (34) · Polish (1) · Chinese (1) · German (1)
Avg boosts / post: 1.6
Top of the latest posts
Defold 1.13.0 Beta is here! 🚀 This is a big release and a spring cleanup where we remove a lot of deprecated stuff to keep the engine modern and lean and bring in new fascinating features and fixes focused on rendering, stronger 3D workflo
Do you need slippery ice, bouncy rubber, heavy stone, or sticky mud in your physics game? Or maybe a bridge, chain, trap, or rope, made from bodies connected with revolute joints? We’ve added two new Box2D scripting examples for Defold: 🧪
New blog post! Simulation Islands: https://box2d.org/posts/2023/10/simulation-islands/ This reviews my journey in making island management scale better for multicore processing. #gamedev #box2d
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/box2d