#codmw
Live, measured metrics for the hashtag #codmw from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #codmw
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 18:50 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 18:50 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 18:50 UTCEverything below is measured over the latest 15 public posts (spanning ~51120 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (9) · Russian (1)
Avg boosts / post: 0.2
Top of the latest posts
If a gamer that plays a four-hour videgame is pathetic... ...then movie goers that spend two hours seeing a giant screen are half-pathetic. #Videogames #Gaming #Games #PeterBerg #Paramount #CallOfDuty #Microsoft #Xbox #Activision #InfinityW
@RadioAzureus This means that the experience with a game where you can crank up more than 60 frames per second is that the amount of frames that come to your display, which has to be limited also, it could be 256, 144 it could be 60, are al
@Dendrobatus_Azureus To put this into context. All you need to play a game fairly smoothly is 24 frames per second. All extra frames are just there to buffer everything #AMD #Streaming #codmw #Gaming #fps #CallofDuty #lore #mission
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/codmw