#commanderx16
Live, measured metrics for the hashtag #commanderx16 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #commanderx16
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 02:25 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 02:25 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 02:25 UTCEverything below is measured over the latest 40 public posts (spanning ~3425 hours).
Posting hours (UTC) — busiest: 12:00
Languages: English (38) · Portuguese (1)
Avg boosts / post: 0.4
Top of the latest posts
I need to take a break from Shinobi burnout, so I've resurected a project I started around 8 months ago - replatforming Disch's FF1 disassembly on the Commander X16. https://youtu.be/hentC4ewklY Hope you like it! #CommanderX16 #NES #RetroGa
Huge update to my project! My latest Dev Update 5 video shows some of the things I've added to Shinobi over the last week or so, but there's also alot under the hood. Hope you enjoy it! https://youtu.be/lwqgvmF4QeI #CommanderX16 #Shinobi #R
PoC of a new sprite engine for the #CommanderX16. I took advice from devs in the community Discord and I'm streaming RLE compressed sprite frames straight from HIRAM into VRAM decompressing then swapping the pointer to update to the next fr
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/commanderx16