#crashmo
Live, measured metrics for the hashtag #crashmo from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #crashmo
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-09-05 03:51 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-09-05 03:51 UTCLive pulse
measured · Mastodon tag timeline · fetched 2026-09-05 03:51 UTCNo recent public posts found for #crashmo on Mastodon. Nothing measured, so nothing shown.
What “crashmo” means
WikipediaCrashmo, known as Fallblox in PAL regions, is a 2012 puzzle video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS as a Nintendo eShop exclusive. The game is a sequel to Pushmo and was released in Japan on October 31, 2012, in the PAL regions on November 15, 2012, and in North America on November 22, 2012.
“Crashmo” on Wikipedia (CC BY-SA) →#crashmo across platforms
every network with a public tag surfaceFollow #crashmo straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/crashmo