#crisol
Live, measured metrics for the hashtag #crisol from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #crisol
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-08-12 07:56 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-08-12 07:56 UTCLive pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-08-12 07:56 UTCEverything below is measured over the latest 16 public posts (spanning ~29355 hours).
Posting hours (UTC) — busiest: 00:00
Languages: Spanish (7) · English (7) · Italian (1) · German (1)
Avg boosts / post: 0.3
Top of the latest posts
Smoke test del Crisol — verificando difusión a Mastodon. Este toot se puede borrar. #crisol #smoke
I've now played Crisol for a few hours and it could be a top tier game if they fixed a few things: Make the flashing lights less agressive (lughtbulbs, and cut scenes), make all UI the same cool style (some part in the map looks really out
Does anyone know if it possible to reduce/remove the AGGRESSIVE flashing lights in the game "Crisol Theatre of Idols"?? I would want to buy it, as it seems to be exactly what I love in games (asthetically, combat looks cool, UI is beautiful
What “crisol” means
WikipediaCrisol: Theater of Idols is a first-person survival horror video game developed by Vermila Studios and published by Blumhouse Games for PlayStation 5, Windows and Xbox Series X/S.
“Crisol: Theater of Idols” on Wikipedia (CC BY-SA) →#crisol across platforms
every network with a public tag surfaceFollow #crisol straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/crisol