#CrystalCaves
Live, measured metrics for the hashtag #CrystalCaves from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #crystalcaves
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 19:38 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 19:38 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 19:38 UTCEverything below is measured over the latest 40 public posts (spanning ~16291 hours).
Posting hours (UTC) — busiest: 05:00
Languages: English (40)
Avg boosts / post: 3.7
Top of the latest posts
New release for #OpenCrystalCaves! https://congusbongus.itch.io/opencrystalcaves/devlog/1479607/levels-8-12-savecontinue-game We’ve completed levels 8-12, and implemented game save and continue. Also made a quality-of-life feature where the
#CrystalCaves has a lot of humour and this really shows in the death animations. Implemented one in #OpenCrystalCaves: hitting the air tank and exploding! Also, Mylo’s helmet flies off! This is peak 90s, the myth of humans inflating or expl
Implemented a few mechanics in #OpenCrystalCaves, including being able to die (just restarts the level), the reverse gravity powerup, and the stop enemies powerup. To improve over #CrystalCaves, the stop powerup makes enemies blink, to hint
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/crystalcaves