#D3D12
Live, measured metrics for the hashtag #D3D12 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #d3d12
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 08:48 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 08:48 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 08:48 UTCEverything below is measured over the latest 40 public posts (spanning ~25245 hours).
Posting hours (UTC) — busiest: 16:00
Languages: French (27) · English (12) · Spanish (1)
Avg boosts / post: 1
Top of the latest posts
Plisitol Jam Collection is available now on @itchio ! https://plisitol.itch.io/jam-collection #indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #OpenGL #D3D12 #DirectX12 #gametrailer #gamerelease
This great blog from NVIDIA describes the new descriptor heap feature in Vulkan that refactors resource binding from the ground up, addressing long-standing user feedback to streamline and bring greater parity to how it works in Direct3D 12
🎉 Congratulations to #D3D12 for surviving a decade! It's been ten years of adding more *exciting* functions and interfaces that only a handful of people can pretend to understand. 🎈In the vibrant world of #APIs, it's comforting to know so
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/d3d12