#d3d12
Live, measured metrics for the hashtag #d3d12 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #d3d12
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-10-01 21:49 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-10-01 21:49 UTCLive pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-10-01 21:49 UTCEverything below is measured over the latest 40 public posts (spanning ~23027 hours).
Posting hours (UTC) — busiest: 10:00
Languages: French (23) · English (16) · Spanish (1)
Avg boosts / post: 1.4
Top of the latest posts
This great blog from NVIDIA describes the new descriptor heap feature in Vulkan that refactors resource binding from the ground up, addressing long-standing user feedback to streamline and bring greater parity to how it works in Direct3D 12
The FH6 Shader Leak Survived the Patch — and Now It Fails Faster We re-tested Forza Horizon 6's silent crash on build 6.403.798.0. The upload-heap leak is still there — but the allocation pattern changed, which means the code was touched. I
Basic track editing #screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #racing
What “d3d12” means
Wiktionary#d3d12 across platforms
every network with a public tag surfaceFollow #d3d12 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/d3d12